Segmentation: demographic, behavioural and needs-based
Three ways to cut a market, by who people are, by what they do, and by what they're trying to get done. Knowing which one you're using, and why, is the difference between a slide and a decision.
Building things people want and getting them to market: customer insight, product, design, marketing and sales that actually move revenue.
Three ways to cut a market, by who people are, by what they do, and by what they're trying to get done. Knowing which one you're using, and why, is the difference between a slide and a decision.
A voice-of-customer program is the discipline of capturing what customers actually need, in their words, not yours, organising it into something you can act on, and then closing the loop. Most teams get the listening and skip the acting.
A market-size number is a hypothesis dressed as a fact. The job isn't to make it big, it's to make it honest, defensible, and small enough at the bottom that you can actually go and get it.
The "reason lost" field in your CRM is one of the most confident lies in your business. Win-loss analysis is the discipline of going back to the buyer and finding out what actually happened, so you stop fixing the wrong things.
Most organisations don't lack customer data. They have too much of it, scattered across systems that don't agree on who the customer even is. A single customer view is the work of making them agree, and that's a governance problem long before it's a software one.
Customers can tell you what annoys them about today's product. They mostly can't tell you what they'll buy next. Identifying needs, especially the latent ones, is the craft of hearing what nobody said out loud.
A requirement is the need. A spec is how you'll meet it. Acceptance criteria are how you'll know you did. Blur the three and you ship something that technically matches the document and still isn't what anyone wanted.
Vision is the destination you're willing to spend years reaching. Strategy is the route you actually choose, the small number of bets you make, and the larger number you refuse. Confuse the two and you get inspiring slides with no traction, or busy roadmaps heading nowhere in particular.
Product ops isn't a fancier name for project management. It's the back-office that lets product managers make better decisions at scale, by giving them clean data, fresh customer insight, and a shared way of working, and it earns its place only when the absence of those things starts costing you.
A product is not one job but four, in sequence. The launch playbook that gets you traction is the wrong playbook for growth; the growth playbook quietly bankrupts you at maturity; and the hardest skill of all is knowing when to walk away. Read the stage you're actually in, and the right moves get a lot more obvious.
Most product dashboards measure motion, not value. The skill isn't collecting more data, it's choosing the one metric that goes down when you build the wrong thing, and refusing the comforting numbers that never do.
A North Star metric is only worth having if it points at a change in your customers' lives, not at the number of things your team shipped. Get that one distinction right and the rest of the framework starts working for you.
You can argue about a design forever, or you can hand it to five strangers and watch where they get stuck. The second is faster, cheaper, and almost always settles the argument, because the people who built a thing can no longer see what's confusing about it.
These three stages are not three ways of drawing the same screen. They answer three different questions, what goes where, does it work, and does it feel right, and the costliest mistake is jumping to the pretty version before you have earned it.
Design studios, affinity mapping, card sorting and Crazy 8s aren't brainstorming with better stationery. Each is a small machine for doing one thing well, widening the set of options, or sorting a pile of messy input into a decision.
Two diamonds, four phases, one underrated discipline: spend longer on the problem before you fall in love with a solution. Here's the model, what the evidence really supports, and how to run it without the sticky-note theatre.
Accessibility removes the barriers that lock disabled people out of a product. Inclusive design is the wider habit of building for the full range of human ability from the start, and it tends to make the product better for everyone who uses it.
Three of the most-used behavioural design models say the same uncomfortable thing in different words: when people don't do the thing you want, the problem usually isn't that they don't care, it's that you made it too hard, or never asked at the right moment.
Performance marketing harvests demand that already exists. Brand building creates the demand to harvest later. The argument is about how to split the money between them, and the data has a strong opinion.
Most marketing chases a crowd. Account-based marketing does the opposite: it picks a short list of companies that are worth winning and treats each one as a market of its own.
Most launches fail quietly: not because the product is bad, but because nobody can say what it is, who it's for, or why anyone should switch. Product marketing is the discipline that fixes that, and it's mostly about choosing words before you spend money.
PR isn't free advertising and it isn't spin. It's the slow, deliberate work of managing the relationships an organisation depends on, and reputation is the receipt those relationships leave behind.
Four letters that have run marketing meetings for sixty years. Used well, the marketing mix is a checklist that stops you fixing the wrong thing; used badly, it's where strategy goes to die.
Three words sort almost every marketing channel you have: do you own it, did you earn it, or did you pay for it? Get that sorting right and the rest, SEO, ads, PR, social, stops looking like a pile of disconnected tactics.
A go-to-market motion is just the route a customer takes from "never heard of you" to "paying you." Most arguments about it are really arguments about who pays for that route, and the maths usually settles it.
By the time a customer cancels, the decision is months old, which is why churn is something you prevent upstream, by making sure each customer reaches the outcome they bought, not something you fight at the renewal call.
Four famous frameworks, four different jobs. The skill isn't picking the "best" one, it's knowing which problem each was built to solve, and reaching for the right tool at the right moment in the deal.
A funnel turns a fuzzy question, "why aren't more people buying?", into a precise one: at exactly which step are we losing them, and for which kind of person? Fix the leak you can name, not the page you happen to dislike.
The cheapest deal you will ever close is the next one inside an account that already trusts you, which is why the discipline of keeping and growing existing customers quietly out-earns the chase for new logos.
Buying a content library and a sales-engagement platform is not sales enablement. Enablement is the discipline of getting the right knowledge to a rep at the moment a buyer needs it, and the tooling only matters to the extent that it serves that.
Selling what you already have to a new kind of customer, or in a new country, is the growth move that looks easiest on a slide and turns out hardest in the field. Here is why, and how to do it without betting the company.
Of all the dials a commercial leader can turn, price moves profit the fastest, and it is the one most teams set once, at launch, and never touch again.
A marketplace with great design and no liquidity is a ghost town with good lighting. Liquidity, the odds that a buyer finds a seller and a seller finds a buyer, is the one number that decides whether a two-sided business lives or dies.
Four numbers decide how a subscription business is judged, by its board, its investors and its own leadership team. Most leaders can name them; far fewer can say where each one quietly lies to you.
A commission plan is not a payroll formula, it is the loudest instruction your company gives its sales team. Design it as the behaviour spec it really is, because reps will read it more carefully than your strategy deck.
One blended retention number averages your best customers with your worst and tells you almost nothing useful. Split the base into cohorts and a clearer question appears: do the people who join keep finding value, and is each one worth more than it cost to win?